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0 comments on “MASA releases SWORD V6.0 to provide unique capability for enhanced training and analysis”

MASA releases SWORD V6.0 to provide unique capability for enhanced training and analysis

The market leading automated wargame solution for training or decision support, MASA SWORD, has recently been upgraded with a series of new capabilities. Customers will benefit from a range of new features including an improved user interface to strengthen SWORD’s position as the world’s most popular training & analysis tool.

With customers in 15 countries around the world, MASA SWORD is rightly recognized as the world’s leading wargame with automated forces. The company has recently taken this capability a step further with the release of SWORD version 6.0. The range of new features included in this latest version is the result of a strong internal Research and Development effort that has been driven by a particularly close relationship with MASA’s growing customer base.

SWORD v6 will be publicly showcased for the first time at the ITEC exhibition and conference in Prague from 28-30 April 2015.

0 comments on “Improved VBS characters control in LIFE v1.10.0”

Improved VBS characters control in LIFE v1.10.0

Masa-Life-Run-01MASA is releasing the 10th minor version of MASA LIFE with, once again, a focus on VBS integration.

Improved animation control

The main feature of this release is a vastly improved character controller for VBS units. Thanks to our close collaboration with the Bohemia Simulation team we have managed to get smoother character animation and better control of the speed of movement. In practice, this improved control allows:

  • soldiers to walk, run and sprint;
  • animation blending between speeds to be handled properly;
  • behaviors to specify which speed to use, the controller being able to automatically decrease the speed whenever needed (sharp turns, collision avoidance, …).

In upcoming releases we’ll further refine this control for improved handling of strafing. This 1.10 release is also the last preliminary release on our path to release a reusable military infantry behavior content library !

0 comments on “Paper presented at ICAART 2015”

Paper presented at ICAART 2015

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Next January at the 7th International Conference on Agents and Artificial Intelligence (ICAART 2015) in Lisbon, Juliette Lemaitre will present her paper “Towards a resource-based model of strategy to help designing opponent AI in RTS games”. Juliette is currently a PhD student at MASA Group and the Heudiasyc lab. She’s working on strategic behaviors in RTS games.